

On the downside, much like Fallout 3’s Broken Steel DLC, Nuka-World’s enemies tend towards the unfair and the ridiculous. Expect to stare at a lot of loading screens while establishing yourself as a tyrant of the Wastes. But while large and new, Nuka-World still manages to wear out its welcome with repeated fetch quests that have you walk from one end of the park to another, or have you pop into and out of a building (or worse, take a quick trip back to the Commonwealth) just to kill or talk to one guy (it can really go either way when you’re acting like a Raider). Each of those areas features custom made assets, new art, and unique monsters which is a refreshing change if you’ve spent hundreds of hours wandering around the Wastes noticing the same three shack walls used everywhere you go.

Nuka-World is a sprawling park made up of six separate theme areas like a discount Disneyland.

No one can say they didn’t put the work in on this one.Īt the same time though, while there is a ton of stuff to mess with, lots of it feels superfluous or even padded out. Nuka-World introduces a massive new area, tons of new weapons, clothing, aid items, and characters to muck around with. Playing Nuka-World, I could really feel Bethesda swinging for the fences with this one, a real attempt to deliver something grand and new before closing the book on Fallout 4.
